Here is my new software company. You should go check it out.
Sunday, July 15, 2007
Saturday, February 17, 2007
Hello Tech Support? My book isn't working
Saw this on Engadget a little while ago. Hilarious.
Posted by Dan at 1:43 PM 2 comments
Thursday, February 08, 2007
Anna Nicole
I just posted to one of my other blogs about Anna Nicole Smith's death. I sort of think it was suspicious, and so does her mother. What do you think?
Posted by Dan at 3:11 PM 0 comments
What Is Time
I have been thinking a lot about this question lately. What exactly is time. Is it just a human notion that doesn't really exist? Is it linear? The answer is very elusive.
But I think I came up with an answer that satisfies me.
Time, is motion. Without motion there is no sense of time. Think about. In the movies, when somebody stops time, what else stops? All motion. How do we tell time? By the motion of little quartz crystals, or the movement of the sun.
Time = motion, without one there is no other.
Posted by Dan at 2:19 PM 1 comments
Labels: Time
Wednesday, February 07, 2007
Corporate Jets Leave the SuperBowl
Here's a radar shot of all the corporate jets leaving Miami after the SuperBowl, I thought it was pretty interesting.
Source
Posted by Dan at 5:57 PM 1 comments
Monday, February 05, 2007
Why Social Networking Traffic is So Fleeting
Social sites like Digg and Reddit, if their homepage links to you, can bring you thousands upon thousands of visitors. For about an hour. And suddenly, right after the world seemed righteous and just in bringing you to the pinnacle of fame, the traffic subsides and you are again dumped into the lonely dredges of small bloggerdom. But why does this happen. Why is it, that other types of traffic, lets says from search engines do provide some sort of lasting traffic or *gasp* feed subscribers. Well lets look at it this way. Digg user's consume media. They look at Digg for little bits of information, and consult Digg for more and more information. Just because they came to your blog and got a little bit of information, does not mean that they want to get more information from you in the future. Unless of course you make it to the front page of Digg again. This is analogous to the book world. I read a lot of books over the course of the year, and very rarely do I read two books by the same author. Unless the author has something extraordinary to say, and says it in a captivating way, I read the book, get my information and move on. There are however books that are part of a series, such as Harry Potter, that I will read by the same author, and will continue reading until the series ends. This is because I really want to get my little tidbit of information that was broken up into several books because it was thousands of pages long.
So no, don't declare your blog a waste of time after your hits drop off when your page is excommunicated from the front page of Digg. It just means that your tidbit of information isn't worth reading over and over again, and that your writing isn't especially extraordinary. Digg users read tons and tons of blogs posts and news articles a day. If your blog was so good that it could get them to subscribe, you would already have three book deals.
Posted by Dan at 5:05 PM 1 comments
Labels: Digg
Box Master
When I was in middle school, the baine of my existence was Box and Whisker graphs (boxplots). When I was in middle school, I also started to program. By the summer before 8th grade, I was very proficient in C++, and I decided that to prove my skills, I would create a program to help me make box and whisker graphs. So make it I did, and by October of my 8th grade year I had completed it. I christened it BoxMaster, and awaited the day when I would need to use it for a lab. From the day I completed it, until now, I have never once had to make a box and whisker graph. Now I am releasing it to you.
Download it here.
Posted by Dan at 3:09 PM 0 comments
Labels: Boxplots
Lost: The Flash Game
Ok, so I told you guys I was working on a game in the last post, and here it is. Basically it's Lost, so you have to enter "4 8 15 16 23 42" (afterwards press the enter key) once every 108 minutes for as long as you can. It's still very much in Beta, and I am having trouble making a submit your scores system, so if anyone could help me with that just leave a comment. You can also post your scores and any comments or bug's on this post too. Enjoy. For a full screen version go here.
May I stress that although you can enter the code at any time during the cycle, you need to press the ENTER key afterwards, or else it won't work.
Posted by Dan at 2:31 PM 0 comments
Labels: Lost
Thursday, February 01, 2007
This Guy is Making a Commerical Game by Himself
Yeah so I'm really excited because a story I submitted called This Guy is Making a Commercial Game by Himself, made it to the top of Digg. I'm sort of sad that I didn't link jack it but whatever this is the first time that one of my stories made it to the top.
Posted by Dan at 12:46 PM 0 comments
Apparently Flash is Harder than it Looks
I've been programming since 5th grade, so I figured I'd pick up Flash pretty easily. The program itself has a pretty complicated interface, (though it pales in comparison to a program like Maya), and I'm having a pretty rough time of it.
Here's a preliminary screen shot. More on the game later.
Posted by Dan at 12:38 PM 1 comments
Labels: Lost
Monday, January 29, 2007
Posting
Sorry I haven't posted for a little while, I'm working on this game about Lost which I think will be pretty cool. I'll have a post up by tomorrow, and the game will be finished probably in a week. See you soon.
Posted by Dan at 1:43 PM 52 comments